![]() It serves as an indicator of the suggested UV size that needs to be manually set: This is why despite the peculiar way SketchUp's texture projection works V-Ray materials cannot store the data of UVs from SketchUp.įurthermore, you may notice some of the V-Ray library materials have a dimension at the end of their names. UVs are part of the object properties, not materials'. The default texture size in SketchUp is 10" or ~0.25m Using any of those options allows adjusting the UV size based on the SketchUp texture size. ![]() There, you can either select a custom Bitmap texture or use the generic "Texture Helper". ![]() This means UVs are only available when the material in SketchUp uses a texture (corresponding to the V-Ray Diffuse texture slot).įor nested and procedural textures or when a material lacks a Diffuse texture a couple of options are offered in the "Binding" section of the V-Ray material settings. ![]() V-Ray assumes object UVs in SketchUp from the texture projected on each object face in SketchUp. In the illustrations below I've only used a procedural V-Ray Checker texture in the Reflection slot to simplify the example: This is the size a V-Ray material's textures will assume if no object UVs are set. SketchUp's internal scale is always set to 1". ![]()
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